要求Unity 5.4.2 或更高版本。 uFLex integrates NVidia Flex with Unity3D. FleX is the new GPU accelerated particle simulation library aimed at physically-based visual effects. The core idea of FleX is that every object (such as rigid body, soft body or fluids) is represented as a system of particles connected by constraints. Such unified representation allows efficient modelling of many different materials and natural interaction between elements of different types, for example, two-way coupling between rigid bodies and fluids, or fluids and soft bodies. uFLex currently provides: - Access to low-level Flex native library - Support for rigid and soft bodies, cloths, inflatables, fluids, ropes and granular materials - Cloth tearing - Deformable meshes rendering - Integration with Screen Space Fluids (SSF, included for free) for fast fluid rendering - Integration with SSF Pro (not included) for high-quality fluids with translucency, refractions, foam etc. - GUI for straightforward creation of Flex bodies - Example scripted framework for quick integration with your games - Bunch of example scenes uFleX is under development. Any bug reports and feature requests are more than welcome. -----Requirements----- - NVidia GPU with at least CUDA 3.0 compute capability - Windows 64 bit (Win 32bit experimental, Android and Linux support planned)
插件名稱:粒子模擬系統(tǒng)插件 | 大 ?。?5M | 價格:¥2.00 |
軟件要求:Unity 5.4.2 以上 | 運(yùn)行環(huán)境: |
使用說明:
1. 本站所有資源(包括3D模型、CG教程、插件軟件、材質(zhì)貼圖、工程文件等)由設(shè)計師上傳,僅供學(xué)習(xí)、參考,請勿用于非法用途。
2. 本站付費(fèi)類資源第一次需有償下載,重復(fù)下載不再收費(fèi)。
3. 若出現(xiàn)3d模型類資源打不開,請確認(rèn)您的軟件版本是否過低。
4. 本站歡迎設(shè)計師注冊開店,上傳作品進(jìn)行交流、交易。
5. 如在使用過程中,遇到任何問題,請下拉頁面至評論區(qū)留言,或咨詢QQ:2353487910。
您還未登錄
全部評論: 0條